![]() Charge time is displayed by the yellow bar known as the ATB bar. Some techniques have no charge time, meaning that they are instant. It is the time that a technique takes to charge. If it were to be used against 2 or more enemies, the hits would be distributed randomly along with the damage dealt between the targets. ![]() For example, if a technique does 8 hits and is used against a single target, those eight hits can go to that one target. It is the number of hits a technique can do to a single enemy or a group of enemies. The higher the technique power, the higher the average damage/healing. It influences the average damage or healing a technique does. The techniques used by both allies and enemies have elemental affinities.
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